Twenty Six
Two years ago, I wrote Twenty Four. I didn't write a Twenty Five because much of last year was a continuation. Now, two years later, I'm ready to give an update on my life, my feelings, and my mindset.
Cooking & 3D Modeling
These are the skills I primarily focused on between 2016 - 2018.
I've made progress on them to where I feel comfortable saying "I can cook" and "I can do hard surface modeling." As someone who tends to generalize rather than specialize, I've drawn my lines - I've reached Read more [...]
2D Space Shooter Design
Lessons I learned about making a 2D space shooter. Read more [...]
Space Shooter UI
There are a lot of ways to handle UI in a space shooter. I present the most common methods here, as well as their advantages and trade-offs. Read more [...]
Fun 2D Space Shooter Elements
A year ago I worked on a 2D space shooter but got frustrated because it wasn't fun. One year later, I think I have found elements that makes those games fun. Read more [...]
Deciding Initial Numbers When Brewing (Force of Will TCG)
One question I often get from players brewing Force of Will decks is, "How do you decide on initial numbers?" Here, I provide a guide to help answer that. Read more [...]