Recently I heard about the One Game A Month challenge and decided to try it. This post defines the goals of my 2D space shooter, which I call Project Icarus. Read more [...]
How do you balance turn-based gameplay with ground-targeted spells when you have a beautiful world worth showing in a non-top-down view? Read more [...]
Our ludum dare 32 entry, Weathermage, was the rockiest submission I've ever done. It was incredibly ambitious, aiming to combine the gameplay of Divinity: Original Sin, one of my favorite turn-based RPGs, with a vast world inspired by The Elder Scrolls V: Skyrim. In short, we succeeded in this goal, but the journey was rocky and the final implementation clunky. Read more [...]
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