There are a lot of ways to handle UI in a space shooter. I present the most common methods here, as well as their advantages and trade-offs. Read more [...]
With June over, I am writing this post to say my 1GAM experiment was a failure. There are many reasons why, but I also believe the 1GAM concept is only effective for certain game types and likely not the kind of games I prefer to invest my time in. Read more [...]
The space game now has a name: Icarus. The latest build also features a plethora of updates, and final art assets are in development and will soon be integrated into the game! Read more [...]
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