UGUI ScrollRect Menu Layout – Unity3D
This post covers the basics of how to format a scroll rect UI similar to RPG shop menus. Read more [...]
Random Spawning With Culling
This post shows how to spawn objects randomly around a level but cull them until an object, such as the player, gets within a certain distance of them. Read more [...]
1GAM Space Shooter – Firing Bullets While Preserving Momentum
To fire bullets from a moving object within Unity, you should add the object's momentum to the bullets to get a realistic look. Read more [...]
One Game A Month Challenge – Procedural 2D Space Shooter
Recently I heard about the One Game A Month challenge and decided to try it. This post defines the goals of my 2D space shooter, which I call Project Icarus. Read more [...]
Unity Sound Manager (C#)
The Sound Manager is used for loading and playing all sounds in a scene. Unlike the Music Manager, the Sound Manager is not persistent across scenes because each scene likely has different audio clips to play. Read more [...]