Twenty Eight
Twenty Seven
Twenty Six
Two years ago, I wrote Twenty Four. I didn't write a Twenty Five because much of last year was a continuation. Now, two years later, I'm ready to give an update on my life, my feelings, and my mindset.
Cooking & 3D Modeling
These are the skills I primarily focused on between 2016 - 2018.
I've made progress on them to where I feel comfortable saying "I can cook" and "I can do hard surface modeling." As someone who tends to generalize rather than specialize, I've drawn my lines - I've reached Read more [...]
Cohack – A Reimagination of Spybot: The Nightfall Incident
In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the popular Shockwave game "Spybot: The Nightfall Incident." In this post, I intend to expand on the last part, as well as provide some screenshots of the current progress so far. Read more [...]
NG Game Jam Results, Walk Softly, and A New Strategy Board Game
NG Game Jam results and afterthoughts, Ludum Dare 26 Jam experience, and information about my latest project to create a strategy board game. Read more [...]
Overriding Browser-Default Keys in HTML5 Games
HTML5 games embedded in web pages sometimes have key conflicts with browser-default keybinds. For example, pressing spacebar will cause users to scroll down the page in some browsers. In this post, I have listed JavaScript code that can be inserted in any HTML body to disable browser-binded keys that are often used in games. Read more [...]
Icarus Game Jam Submission Almost Ready
The latest update to the Icarus game jam submission includes a large list of changes. Touchscreen support is now enabled so users can play on their mobile devices, enemy AI has been overhauled, and a ship salvage system has been created so the player ship will get better over time. Read more [...]