MAFIA FOOD WARS
PRODUCTION / ART DIRECTION
THE BRIEF
Design and develop a game within 7 days as part of a 3-person game jam team. I handled the overall production, with an emphasis on the art asset pipeline.
WHAT WAS DONE
Modeled low poly 3D objects using Blender. Integrated assets into Unity and applied cel shaders alongside screen-space postprocessing to achieve a slightly hand-drawn aesthetic. Tweaked gameplay feel and tested extensively for QA.