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HEART OF THE GROVE

PRODUCTION / ART DIRECTION
THE BRIEF

Design and develop a game within only 72 hours in a 2-person game jam team. I was tasked with production, designing the user experience, and distribution of the game.

WHAT WAS DONE

Modeled low poly 3D objects using Blender. Researched and modified assets from online asset packs (high poly 3D models, audio, UI templates) to combine into a single cohesive game look and feel. I also did the complete level design, post processing setup, and integration of all assets.