RAIL HUNTER

PRODUCTION / DEVELOPMENT
THE BRIEF

Architect and develop a rail shooter within 3 weeks as an entry for the Unity Course Community Jam, a game development event I hosted to inspire and encourage hobbyist game developers. The source code of this game is available on GitHub.

WHAT WAS DONE

Scoped, planned, and architected the entire game from the ground up. I bootstrapped the project using my Impulse framework. Initial prototype functionality and unit tests were complete within 10 days – the remaining week was spent on visual polish, adding more enemy waves, and additional QA.

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