Ludum Dare 44 – “Heart of the Grove” Postmortem
Adapting Other CCG Mechanics into Zems, Pt. 1
As a card game designer, it's my duty to stay up to date on other card games and to bring some of their funnest mechanics into Zems. Here, I discuss some of these mechanics and how we might adapt them into our own game. Read more [...]
Three Types of Games In My Steam Library
After several years, I've realized there are three kinds of games in my Steam library:
Games I started but never finished.
Games I finished, possibly more than once.
Games I own, but haven't started yet.
As a game designer, this intrigues me. I think I know why some games fall into the latter while others stay on the first point. Read more [...]
Elements of User-Driven Games
There are five core components of a user-driven game. Read more [...]
The UI Design of Zems
Crafted in 5 weeks with over 60 iterations for every single element, the Zems UI concept was an exploration in shaping contrast. Read more [...]
Unity Sound Manager (C#)
The Sound Manager is used for loading and playing all sounds in a scene. Unlike the Music Manager, the Sound Manager is not persistent across scenes because each scene likely has different audio clips to play. Read more [...]
Unity BaseStatsManager (C#)
Most games have characters with stats. The goal of the BaseStatsManager is to provide a template for setting up relevant stats and being able to easily apply them to any new character inserted into a scene. Read more [...]