How do you balance turn-based gameplay with ground-targeted spells when you have a beautiful world worth showing in a non-top-down view? Read more [...]
Our ludum dare 32 entry, Weathermage, was the rockiest submission I've ever done. It was incredibly ambitious, aiming to combine the gameplay of Divinity: Original Sin, one of my favorite turn-based RPGs, with a vast world inspired by The Elder Scrolls V: Skyrim. In short, we succeeded in this goal, but the journey was rocky and the final implementation clunky. Read more [...]
Our ludum dare 30 entry, called Cohack, scored in the top 100 entries for that jam. Following the jam, I mentioned I would (slowly) keep working on the project, but I wasn't able to live up to my words. In this post, I will describe the reasons why and ways to add new interest to the game itself. Read more [...]
Recently, I decided to give Order & Chaos on iOS a try. I took a picture of virtually every tutorial screen and did an analysis of each. Read more [...]
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy