I discuss my experiences with the EDH/Commander format in Magic: the Gathering, and the principles behind constructing a deck around Mayael the Anima. Read more [...]
This blog post does not contain any major spoilers. Following the release of the new Steins;Gate movie (and the conclusion of the series), I've decided to share my thoughts on why I love this show so much. Read more [...]
In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the popular Shockwave game "Spybot: The Nightfall Incident." In this post, I intend to expand on the last part, as well as provide some screenshots of the current progress so far. Read more [...]
NG Game Jam results and afterthoughts, Ludum Dare 26 Jam experience, and information about my latest project to create a strategy board game. Read more [...]
HTML5 games embedded in web pages sometimes have key conflicts with browser-default keybinds. For example, pressing spacebar will cause users to scroll down the page in some browsers. In this post, I have listed JavaScript code that can be inserted in any HTML body to disable browser-binded keys that are often used in games. Read more [...]
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