There are a lot of ways to handle UI in a space shooter. I present the most common methods here, as well as their advantages and trade-offs. Read more [...]
An overview of data structures in C# with examples.
If you need to iterate over a specific size of data that will not grow or shrink and you will not be searching it frequently, use an Array.
If you need to iterate over a set of data that may grow or shrink and you will not be searching it frequently, use a List, Queue (first in, first out), or Stack (last in, first out).
If you need to iterate over a set of data that you will search frequently, use a SkipList.
If you need to store a large Read more [...]
A year ago I worked on a 2D space shooter but got frustrated because it wasn't fun. One year later, I think I have found elements that makes those games fun. Read more [...]
One question I often get from players brewing Force of Will decks is, "How do you decide on initial numbers?" Here, I provide a guide to help answer that. Read more [...]
With the release of The Moonlit Savior, Kaguya 1.0 now has access to a powerful arsenal of chant-standby and stealth cards that enable her to be a viable ruler. Read more [...]
Sylvia is one of my favorite rulers design-wise. Her ruler side provides versatility in will-fixing while her j-ruler side provides power, speed, and evasion. Read more [...]
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