This post shows how to spawn objects randomly around a level but cull them until an object, such as the player, gets within a certain distance of them. Read more [...]
Recently I heard about the One Game A Month challenge and decided to try it. This post defines the goals of my 2D space shooter, which I call Project Icarus. Read more [...]
The Sound Manager is used for loading and playing all sounds in a scene. Unlike the Music Manager, the Sound Manager is not persistent across scenes because each scene likely has different audio clips to play. Read more [...]
The Music Manager is intended for playing background music according to player settings. It is also capable of fading in and fading out music. Read more [...]
This is a basic mouse input class to be customized for a particular game’s needs and loaded depending on device. Note that unlike the Keyboard_Input class, this requires tweaking the Input Manager in the project settings since the default are not fully compatible with this (in my opinion) more optimized script. Read more [...]
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